
Intro to WebGL and Three.js
Presented by David Lyons at the 2014 Front Porch Front End Web Developer Conference in Dallas, Texas.
@davidscottlyons davidscottlyons.com/threejs
WebGL
JavaScript API for rendering interactive 2d and 3d graphics in the browser
three.js
3D JavaScript Library
100’s of lines of raw WebGL code can be written in just a few lines with three.js
All three.js objects will have 3 pieces
- Scene
- Camera
- Renderer
Object3D transforms
- rotations are in radians
Cameras
- Perspective
- Orthographic
Cameras Controls
- add orbit controls from repo
Geometry
- Box
- Sphere
- Cylinder
- Taurus
Materials
- Basic Material
- Lambert material - matte
- Phong material - shiny
- Shading = Smooth or flat
- Normal material - rgb
UVs
- Texture Maapping
- Normal Map
- Specular Map
Lights
- Directional - position & target
- Point - specific position in all directions
- Ambient - all objects in the scene globally
- Three point lighting (key, fill, rim)
Model Converter
- OBJ to JSON converter python tool
- JSONLoader() object
Interaction
- Picking
This post is from the Front Porch Conference Series. If you enjoyed it, please check out the others below.
- Accessibility in Not A Four-letter Word by Kim Lovering
- SVG Strikes Back by Matt Baxter
- How Kids Learn by Chirag Gupta
- Intro to WebGL and Three.js by David Lyons
- Deploying Websites with Capistrano by Andrew Turner
- SMACSS Your Sass Up by Mina Markham
- Developing Mobile Apps with The Ionic Framework by Justin Noel
- Context Aware CSS by Matthew Carver